beginscendatascript;

//**FLOORS**

//Carpets
begindefinefloor 130;
	import = 0;
	fl_name = "Carpet";
	fl_which_sheet = 500;
	fl_which_icon = 0;
	fl_ed_which_sheet = 504;
	fl_ed_which_icon = 0;
begindefinefloor 131;
	fl_which_icon = 1;
	fl_ed_which_icon = 1;
begindefinefloor 132;
	fl_which_icon = 2;
	fl_ed_which_icon = 2;
begindefinefloor 133;
	fl_which_icon = 3;
	fl_ed_which_icon = 3;
begindefinefloor 134;
	fl_which_icon = 4;
	fl_ed_which_icon = 4;
begindefinefloor 135;
	fl_which_icon = 5;
	fl_ed_which_icon = 5;
begindefinefloor 136;
	fl_which_icon = 6;
	fl_ed_which_icon = 6;
begindefinefloor 137;
	fl_which_icon = 7;
	fl_ed_which_icon = 7;
begindefinefloor 138;
	fl_which_icon = 8;
	fl_ed_which_icon = 8;
	
//**TERRAIN**

//Tall trees
begindefineterrain 421;
	import = 152;
	te_which_sheet = 503;
	te_which_icon = 10;
	te_second_icon = 0;
	te_can_look_at = 0;
begindefineterrain 422;
	te_which_icon = 11;
	te_second_icon = 1;

//Lights
begindefineterrain 423;
	import = 188;
	te_which_sheet = 503;
	te_which_icon = 2;
	te_anim_steps = 0;
	te_light_radius = 3;
begindefineterrain 424;
	import = 189;
	te_which_sheet = 503;
	te_which_icon = 3;
	te_anim_steps = 0;
	te_light_radius = 3;

//Beds
begindefineterrain 425;
	import = 204;
	te_which_sheet = 503;
	te_which_icon = 12;
	te_height_adj_pixels = 5;
begindefineterrain 426;
	import = 205;
	te_which_sheet = 503;
	te_which_icon = 13;
	te_height_adj_pixels = 5;

//Paintings
begindefineterrain 434;
	import = 182;
	te_which_sheet = 503;
	te_which_icon = 14;
begindefineterrain 435;
	import = 183;
	te_which_sheet = 503;
	te_which_icon = 15;
begindefineterrain 436;
	import = 182;
	te_which_sheet = 503;
	te_which_icon = 16;
begindefineterrain 437;
	import = 183;
	te_which_sheet = 503;
	te_which_icon = 17;
begindefineterrain 438;
	import = 182;
	te_which_sheet = 503;
	te_which_icon = 18;
begindefineterrain 439;
	import = 183;
	te_which_sheet = 503;
	te_which_icon = 19;
begindefineterrain 440;
	import = 182;
	te_which_sheet = 503;
	te_which_icon = 20;
begindefineterrain 441;
	import = 183;
	te_which_sheet = 503;
	te_which_icon = 21;
begindefineterrain 442;
	import = 182;
	te_which_sheet = 503;
	te_which_icon = 22;
begindefineterrain 443;
	import = 183;
	te_which_sheet = 503;
	te_which_icon = 23;
begindefineterrain 444;
	import = 182;
	te_which_sheet = 503;
	te_which_icon = 24;
begindefineterrain 445;
	import = 183;
	te_which_sheet = 503;
	te_which_icon = 25;
begindefineterrain 446;
	import = 182;
	te_which_sheet = 503;
	te_which_icon = 50;
begindefineterrain 447;
	import = 183;
	te_which_sheet = 503;
	te_which_icon = 51;
begindefineterrain 448;
	import = 182;
	te_which_sheet = 503;
	te_which_icon = 54;
begindefineterrain 449;
	import = 183;
	te_which_sheet = 503;
	te_which_icon = 55;
	
//Tables
begindefineterrain 450;
	import = 222;
	te_which_sheet = 503;
	te_which_icon = 30;
begindefineterrain 451;
	te_which_icon = 31;
begindefineterrain 452;
	te_which_icon = 32;
begindefineterrain 453;
	te_which_icon = 33;
begindefineterrain 454;
	te_which_icon = 34;
begindefineterrain 455;
	te_which_icon = 35;

//Desks
begindefineterrain 456;
	import = 229;
	te_which_sheet = 503;
	te_which_icon = 36;
begindefineterrain 457;
	import = 230;
	te_which_sheet = 503;
	te_which_icon = 37;
begindefineterrain 458;
	import = 229;
	te_which_sheet = 503;
	te_which_icon = 38;
begindefineterrain 459;
	import = 230;
	te_which_sheet = 503;
	te_which_icon = 39;

//Statues
begindefineterrain 460;
	import = 242;
	te_which_sheet = 503;
	te_which_icon = 64;
	te_icon_offset_y = -5;
begindefineterrain 461;
	te_which_icon = 65;
	te_icon_offset_y = -5;
	
//Armour Stands
begindefineterrain 462;
	import = 202;
	te_name = "Armour Stand";
	te_which_sheet = 503;
	te_which_icon = 66;
	te_swap_terrain = 67;
begindefineterrain 463;
	import = 202;
	te_name = "Empty Armour Stand";
	te_which_sheet = 503;
	te_which_icon = 67;
	te_swap_terrain = 66;
begindefineterrain 464;
	import = 203;
	te_name = "Armour Stand";
	te_which_sheet = 503;
	te_which_icon = 76;
	te_swap_terrain = 77;
begindefineterrain 465;
	import = 203;
	te_name = "Empty Armour Stand";
	te_which_sheet = 503;
	te_which_icon = 77;
	te_swap_terrain = 76;
	
//Bunks
begindefineterrain 466;
	import = 204;
	te_which_sheet = 503;
	te_which_icon = 5;
begindefineterrain 467;
	import = 205;
	te_which_sheet = 503;
	te_which_icon = 6;
	
//Boxes
begindefineterrain 468;
	import = 202;
	te_name = "Locker";
	te_which_sheet = 503;
	te_which_icon = 68;
begindefineterrain 469;
	import = 203;
	te_name = "Locker";
	te_which_sheet = 503;
	te_which_icon = 69;	

//RAMP
begindefineterrain 470;
	import = 80;
	te_which_sheet = 503;
	te_which_icon = 49;
	
//Book
begindefineterrain 473;
	import = 217;
	te_which_sheet = 503;
	te_which_icon = 4;
	
//Hedge trees	
begindefineterrain 474;
	import = 153;
	te_which_sheet = 503;
	te_which_icon = 7;
begindefineterrain 475;
	import = 153;
	te_which_sheet = 503;
	te_which_icon = 8;
begindefineterrain 476;
	import = 153;
	te_which_sheet = 503;
	te_which_icon = 9;
	
//Rocks
begindefineterrain 498;
	import = 126;	
	te_name = "Rock";
	te_which_sheet = 503;
	te_which_icon = 70;
begindefineterrain 499;
	te_name = "Rock";
	te_which_icon = 71;
begindefineterrain 500;
	import = 233;
	te_name = "Rock";
	te_which_sheet = 503;
	te_which_icon = 72;
	te_second_icon = 73;
	
//Corrected lampposts
begindefineterrain 472; 
	import = 361;
begindefineterrain 361;
	import = 472;
	te_icon_offset_y = -15;
begindefineterrain 472; 
	import = 360;
begindefineterrain 360;
	import = 472;
	te_icon_offset_y = -15;
	
//Bodies
begindefineterrain 477;
	import = 269;
	te_which_sheet = 1503;
	te_which_icon = 43;
begindefineterrain 478;
	te_which_sheet = 1506;
begindefineterrain 479;
	te_which_sheet = 1508;
begindefineterrain 480;
	te_which_sheet = 1511;
begindefineterrain 481;
	te_which_sheet = 1576;	
begindefineterrain 482;
	te_which_sheet = 1561;
	te_which_icon = 23;

//GRAVES
begindefineterrain 501;
	import = 125;
	te_name = "Grave";
	te_which_sheet = 720;
	te_which_icon = 2;
	te_ed_which_sheet = 682;
	te_ed_which_icon = 92;
begindefineterrain 502;
	te_which_icon = 3;
	te_ed_which_icon = 93;
begindefineterrain 503;
	te_which_icon = 4;
	te_ed_which_icon = 94;
begindefineterrain 504;
	te_which_icon = 5;
	te_ed_which_icon = 95;
	
//??
begindefineterrain 505;
	import = 125;
	te_name = "Mage";
	te_which_sheet = 502;
	te_which_icon = 1;

//ITEMS
//Robe
begindefineitem 450;
	import = 22;
	it_icon_adjust = 1;
begindefineitem 22;
	import = 450;	
//Flour
begindefineitem 451;
	import = 392;
	it_name = "Flour";
	it_full_name = "Flour";
	
//CREATURES
//New Mage
begindefinecreature 234;
	import = 14;
	cr_name = "Rogue Mage";
	cr_level = 4;
	cr_which_sheet = 502;
	cr_default_script = "mage";
	cr_start_item 4 = 0;
	cr_start_item_chance 4 = 0;
	cr_start_item 5 = 0;
	cr_start_item_chance 5 = 0;
	cr_start_item 6 = 0;
	cr_start_item_chance 6 = 0;
	cr_start_item 7 = 220;
	cr_start_item_chance 7 = 25;
	cr_what_stat_adjust 1 = 11;
	cr_amount_stat_adjust 1 = 7;
	
//Edit Dervish
begindefinecreature 235;
	import = 175;
begindefinecreature 175;
	cr_level = 7;
	cr_default_attitude = 2;
	cr_default_script = "dervish";

//Edit brigand
begindefinecreature 235;
	import = 7;
begindefinecreature 7;
	cr_default_script = "brigand";
	cr_level = 4;
	
//Door....
begindefinecreature 240;
	import = 0;
	cr_name = "Door";
	cr_which_sheet = 505;
	cr_hp_bonus = 1000;
	cr_default_script = "baddoor";
	cr_small_or_large_template = 0;
	cr_immunities 0 = 0;
	cr_immunities 1 = 100;
	cr_immunities 2 = 100;
	cr_immunities 3 = 100;
	cr_immunities 4 = 100;
	cr_immunities 5 = 100;
	cr_start_item 0 = 0;
	cr_start_item_chance 0 = 0;
	cr_start_item 1 = 0;
	cr_start_item_chance 1 = 0;
	cr_start_item 2 = 0;
	cr_start_item_chance 2 = 0;
	cr_start_item 3 = 0;
	cr_start_item_chance 3 = 0;
	cr_start_item 4 = 0;
	cr_start_item_chance 4 = 0;
	cr_start_item 5 = 0;
	cr_start_item_chance 5 = 0;
	cr_start_item 6 = 0;
	cr_start_item_chance 6 = 0;
	cr_start_item 7 = 0;
	cr_start_item_chance 7 = 0;

	